Hackers: Code & Chaos | National Media Archive

In the shadows of the digital world, where anonymity is power and information is currency, battle lines are drawn not with bullets but with code. This show takes listeners deep into the heart of cyberspace’s most high-stakes confrontations — where rogue programmers exploit vulnerabilities, corporations scramble to secure their data empires, and government agencies wage invisible wars across invisible lines. It’s a realm shaped by encryption, espionage, whistleblowers, and wild ambition. From black hat exploits to state-sponsored surveillance, every episode explores the blurred boundaries between ethics and law, privacy and paranoia, control and chaos. This isn’t just about computers — it’s about the future of power itself. Join as we uncover 11 million untold true stories. Disclosure Statement: The National Media Archive and affiliated programs use Artificial Intelligence throughout areas of research, production, and editing. These tools are actively embraced as part of our approach to development and workflow. All outputs are subject to human review to ensure they meet our editorial standards. For more information about our use of AI, please visit our website at NationalMediaArchive.com/ai

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Episodes

2 days ago

By age fourteen, he'd joined a basic hacking forum centered around chaos on MSN Messenger, the once-ubiquitous instant messaging service.
 
There, kids swapped code like other kids traded Pokémon cards.
 
Worms disguised as images.
 
Keyloggers wrapped in innocent-looking apps.
 
At first, Marcus didn’t understand what half of it did.
 
But he was curious.
 
Curious enough to write his own password stealer — code that could extract login credentials from Internet Explorer’s autofill feature, decrypting them and saving them for future mischief.
 
He shared it with the forum.
 
They were impressed.
 
He felt seen -- and this was only the beginning.
 
This is the story of Marcus Hutchins.

23 hours ago

David Pokora wasn’t the kind of kid who had to try very hard to get into trouble. By the age of three, he wasn’t reading stories — he was playing first-person shooters with more grace than most adults could manage with a controller. He wasn't interested in the aliens or the explosions. What grabbed him was the feeling. Press a key, make something happen. Left-click, and pixels obey. It was a language. One he understood fluently before anyone realized it was dangerous to know that kind of thing. When his family traveled to Poland, he didn’t bring books or toys. He brought a laptop, a brick of a machine he’d use to teach himself programming from scratch. No Wi-Fi. No Google. Just trial, error, and the kind of masochistic joy only a true hacker understands: breaking something a thousand times just to learn how to fix it once.
 

19 hours ago

There’s something thrilling about watching a kid stare down a billion-dollar corporation and win. It’s the kind of story Silicon Valley pretends to celebrate—until it doesn’t. Before it became a badge of honor to disrupt, before venture-backed startups turned words like “hacker” into corporate slogans, there was a teenager in New Jersey with a screwdriver, a guitar pick, and an idea. His name was George Hotz, and when the iPhone launched—locked tight in a walled garden called AT&T—he decided that wasn’t good enough. Seventeen years old, full of obsession and caffeine, he cracked it wide open.
It wasn’t just about making a phone work on T-Mobile. It was about telling a machine that it no longer belonged to the company that made it. It belonged to the person who bought it. To do that, George found the chip that told the iPhone who it could talk to—Apple’s baseband processor—and soldered a wire directly onto it, scrambled its memory with voltage, and tricked it into thinking it had been erased. Then he fed it code until it bent to his will. The next morning, he walked into his parents’ kitchen and recorded a grainy video on a flip cam. “Hey everyone, I’m GeoHot,” he said, holding up the world’s first unlocked iPhone. That video exploded—millions of views, press coverage, and a myth was born.
The move wasn’t just technical. It was political. The act of jailbreaking showed users they could own the devices they paid for. It threatened the business model of giants like Apple, who sold phones cheap but locked them into monthly contracts. It cracked open a conversation about what ownership meant in a digital age. For George, this was just the beginning.
From a young age, George was the kind of kid who broke things to learn how they worked. Radios, TV remotes, anything with a circuit board. His father, a school computer teacher, shrugged it off. If this was how he learned, so be it. By middle school, George was building his own game consoles. By high school, he was building infrared mapping robots that landed him on science fair stages and even the Today Show. But school bored him. Rules bored him. He wanted to see what else he could do.
What he did next was take on Sony.
At the time, Sony’s PlayStation 3 was considered unhackable. A digital fortress. But to George, that was just another dare. He opened up the console with the same surgical curiosity he’d used on the iPhone. Beneath the plastic was a chip called the hypervisor—the digital bouncer that stopped users from doing anything Sony hadn’t explicitly allowed. Using voltage surges and over 500 lines of custom code, George made that chip blink a zero on screen. Zero meant root access. He now owned the PS3 in a way Sony never intended.
Sony freaked out.
They sued. Hard. Under laws meant to stop fraud, they said George had broken in where he didn’t belong, even though the device was his. But the lawsuit didn’t just rile up one teenager. It woke up the entire internet. Hacker groups, digital rights organizations, and legions of fans rallied behind him. Anonymous declared war on Sony. The story became bigger than George. It became a referendum on power.
All the while, George never claimed to be a saint. He just wanted to understand how things worked. That impulse—to dig into locked systems, to own the tools we use—drove him deeper into the world of machines, and eventually, into the heart of Silicon Valley.
But it also made him dangerous. To some, he was a hero. To others, a threat. And that tension—between curiosity and control, code and consequence—follows him to this day.
 

18 hours ago

Mustafe Al-Bassam was born in 1995, and was working with anonymous, he and his group Lulzsec an offspring from anonymous hacked many major companies such as the CIA. Exposing customers data from 25 million users.
 
 

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